Advanced trolling.
Humorous, yes, but I feel as if this axman13 is going to be humiliated off the web. Whatever... we don't need him around here.
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Advanced trolling.
Humorous, yes, but I feel as if this axman13 is going to be humiliated off the web. Whatever... we don't need him around here.
Funny, for some reason
Normally, I am steadfast in my belief that random is never, ever, funny. But this movie made me laugh. Out loud. One thing I just HAVE to know is what's the name of that song during the bits where Mario throws the horns and "does the mario?"
Advise ignored
The reasons the original Dawning of Darkness failed are the same reasons that part 2 dod as well.
This game started off so well. It was an interesting concept: you start off incapable of progressing through a series of levels, so you have to evolve, grinding as you get further and further in the game, evolving faster and so on until you've beaten the game.
Here's where the problem begins to arise: Your ball leaves a trail as it travels, which is projected as a ghost track the next time you reach the level. If you look carefully at the track, you'll see it shift slightly. Most people would use this ghost as a reference point when firing their next ball, but doing so in this game will cause the ball to take a slightly different path. Since this physics-based game calls for precision, this slightly different path is almost guaranteed to veer away from your target. And then IT leaves a ghost on the level.
Now some of you would say this wouldn't matter, you'd just nudge the ball's aim to accommodate. My point is: you shouldn't have to. You're compensating for the programmer's mistakes. In a AAA title, this would be inexcusable. In an indie game, this would be inexcusable. In a Ludum Dare exercise, it is still inexcusable.
I must be the king of space, because I found the way out of the game on my first playthrough. The game lasted less than five minutes for me, which is bad.
I am the Jailbird. No, I have not been to prison. I am, unfortunately, NOT a flash artist, so do not expect any submissions from me. I am, however, in practice to become a professional LocoRoco photographer.
Age 29, Male
Student
Mundubbera State
Australia
Joined on 7/12/09