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Recent Movie Reviews


Dot Dot Dot - Animated Dot Dot Dot - Animated

Rated 4 / 5 stars

Advanced trolling.

Humorous, yes, but I feel as if this axman13 is going to be humiliated off the web. Whatever... we don't need him around here.


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Super Mario World on Crak Super Mario World on Crak

Rated 4.5 / 5 stars

Funny, for some reason

Normally, I am steadfast in my belief that random is never, ever, funny. But this movie made me laugh. Out loud. One thing I just HAVE to know is what's the name of that song during the bits where Mario throws the horns and "does the mario?"


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Dawning of Darkness (P2) Dawning of Darkness (P2)

Rated 3.5 / 5 stars

Advise ignored

The reasons the original Dawning of Darkness failed are the same reasons that part 2 dod as well.


Recent Game Reviews


Collect Collect

Rated 2 / 5 stars

This game started off so well. It was an interesting concept: you start off incapable of progressing through a series of levels, so you have to evolve, grinding as you get further and further in the game, evolving faster and so on until you've beaten the game.
Here's where the problem begins to arise: Your ball leaves a trail as it travels, which is projected as a ghost track the next time you reach the level. If you look carefully at the track, you'll see it shift slightly. Most people would use this ghost as a reference point when firing their next ball, but doing so in this game will cause the ball to take a slightly different path. Since this physics-based game calls for precision, this slightly different path is almost guaranteed to veer away from your target. And then IT leaves a ghost on the level.
Now some of you would say this wouldn't matter, you'd just nudge the ball's aim to accommodate. My point is: you shouldn't have to. You're compensating for the programmer's mistakes. In a AAA title, this would be inexcusable. In an indie game, this would be inexcusable. In a Ludum Dare exercise, it is still inexcusable.


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Handheld Video Game Handheld Video Game

Rated 2 / 5 stars

I must be the king of space, because I found the way out of the game on my first playthrough. The game lasted less than five minutes for me, which is bad.



Axon Axon

Rated 4.5 / 5 stars

I appreciate how you've made an educational game that is supported by its game content. You're not rubbing the science in our faces, but it's there if we want to see it.
And what a game! There's a good balance of speed and strategy. If you blaze in, clicking on neurons randomly, you'll miss powerups that make the game easier or even find yourself in a dead end. If you take too long to make a decision, your circle of influence has already shrunk past your desired neuron and screwed you over. Your powerups stack as well, so you have to decide whether having a large circle of influence is more important than keeping rival neurons from growing.
Overall, this is an impressive game that I'm going to show to my science teacher.


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